Terminal Madness
Video Game
2D Indie game made in a limited time frame at a game jam as part of a course at Reykjavik University.
- Programmer in a team of 3
- Made with Unity3D in C#
This game was made as a part of the 3-week course T-624-CGDD at Reykjavik University that was set up like a typical game jam.
It was designed, prototyped and programmed by me and my talented colleagues at RU, Ingólfur Sigurbjörnsson and Ríkharður Aron Eiríksson, with art from the wonderful Emilíanna Canada.
The game is a simple top-down airport management game where in the main mode (Endless) you need to manage increasingly more aircrafts without them colliding with each other.You direct the aircraft by drawing the path it is supposed to take on the screen. We found it to be quite addicting fighting for your highscroe and even more so with a leaderboard amongs friends.The game has a few bugs and for sure flaws, due to the limited time frame, but it was a lot of fun to make and I hope to return to it one day to fix it properly up.